Fixed ymf278b sound in Asura Buster/Asura Blade [dink]
Fixed Battle Shark, Space Gun and Night Striker - hang on level 2+ [dink]
Black Tiger and F1 Dream: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h [dink]
Fixed colors in Cuebrick [Alex Jackson]
Fixed Escape Kids Crashes during the boot sequence [dink]
Small music mixing improvement in ESP Ra.De [the shmup kings, dink]
Fixed choppiness in Gaiapolis on older pc's [dink]
Fixed Gradius 3 in 16-bit color modes [Gamez Fan, iq_132]
Fix misc. timing issues with Gradius 3 that appeared after the introduction of the new Musashi 68k core [barry, dink]
Fixed Drumroll fade-in in Gradius 3 [dink]
Fixed gun inputs in Konami's Lethal Enforcers, add a hack/gun-reload button [dink]
Fixed Layer alignment in Metamorphic Force, it improves the intro and first boss graphical effects [iq_132]
Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate [dink]
Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure [dink]
Fixed too much slowdown in Nostradamus, needs a little helping boost [dink]
Fixed Operation Thunderbolt: gunshot sfx can only be heard in the left speaker [dink]
Fixed music tempo/warped-record effect in Pang [dink]
Fix Psychic 5 default DIP settings [dink]
Fixed FB Alpha GFX Loading routine for Punch-Out!! and added correct color PROMs set for Super Punch-Out (Japan)!! [JacKc]
Fixed Sand Scorpion won't boot after Raiden II/DX [dink]
Fixed crash in Soko Nuke [dink]
Fixed graphical issues/corruption in Konami's Special Project Y (spy) [iq_132]
Fixed flickering status for players 2, 3 and 4 in Sunset Riders [dink]
Fixed Surprise Attack by Konami now runs at the right speed [dink]
Fixed music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM/MSM5205 samples in Trojan [dink]
Fixed the sounds in Konami's Yie Ar Kung-Fu and Mikie - some SN76489A soundchip commands were getting skipped because the chip updates needed to be interlaced [dink]
Fixed Double Dragon II on Megadrive [dink]
Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback with new Musashi) [barry]
Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 <-> 68K communications [dink]
Fixed more Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog [JacKc]
Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects enabled [dink]
New feature: auto-hide crosshair after 4 seconds for lightgun games [dink]
Added 8x8 .blde support to Neo-Geo [iq_132]
Added Alpha Blending/Transparency support to PGM - supports Nebula/Kawaks-style blend (.bld) files [iq_132]
Misc. documentation updates to Neo-Geo driver [JacKc]
Identified and documented more sets (MVS and AES version) with different Cx and/or Px layout
Added redumped p1/p2 to fightfeva [DsNo]
s1 redump by DsNO has one byte diff at 0: 00 11 compared to MAME dump (probably a bitrot)